Sunday 12 March 2017

Scavengers of the Labyrinth, 1st Arch, Resources.

1- WELCOME TO FAITH

Places:

The Bazaar: Iz’kal resupply station D-224-Blue, decommissioned, bought by a commercial consortium. Placed in a decent sized chamber of the Labyrinth, in a crossroads of wormholes. A market for any who have the credits.

  T’konn VI: Distant planet, about 1 week away from The Bazaar. Hostile fauna (Bettleboars) will attack players. Faint power reading turns out to be a Korian power cell. (Pretty good seed if there are any Raag or Iz’kal players)

 Labyrinth: Space-like events, pirates, mines, unmapped wormholes


People:

Tinn Wu Henn (‘Big T’): Amoral fixer, contracts players to scout T’konn VI. Will usually work out of The Bazaar. Fat, friendly Corvo, that will stab you in the back at the first sign of trouble.

2 – THE WRECK
(using the Faith original intro adventure). Big T hires players to track down the Purple Thunderous, to recover some expensive, high-grade AI chips. Handles over last known location of ship.


Places:

The Purple Thunderous, a Nation Solutions-hire freighter.

The Bazaar

Labyrinth: Space-like events, pirates, mines, unmapped wormholes


People:

Big T

Half dead human on the wreck (Stephen Walters)

Ravagers on board. Ship was boarded by a Ravager scout ship.

3 – A SIMPLE DELIVERY
Players get tracked down to The Bazaar by Nation’s solutions Research Division. They are allowed to keep any salvage if they deliver cargo. Cargo is 3 crates, all 3 are Gravity Bombs, able to destroy everything in 100 meter diameter (Players will not know this, boxes detonate on timer, location beacons, or if hacked, whatever is better).


Places:

Sigma Gamma Prime – Pirate hideout, where the crates need to be picked up

Mronna Station – Delivery destination of the first box (Box detonates before players are out of the system, they need to see the station breaking apart, within hours, players’ face will be on the news feeds as the perpetrators)

The Bazaar

Labyrinth: Space-like events, pirates, mines, unmapped wormholes

Assorted ships, if needed.



People:

Big T

Gu Wei, Head of Research, Nation’s Solutions.

Pirates, assorted races: Chrome, Blade, Spike, etc.

Mronna Station crew (nice and welcoming, they will all die)


4 – END OF THE LINE
Players are now targets. Nations Solution analysts keep coming on the feeds, blaming players for everything (odd that a Corp would be that interested in a civilian station…). Players go to Umbra Station, find info broker. Turns out NS has been trying to reach people involved in Ravager encounters, and then they disappear. Gu finally tracks players, and is revealed to be Ravager Skinchanger (in my case he was just monologuing his success and boasted to the players). When dead, some of his security detail were Coalition Intelligence.


Places:

Umbra Station, Tartarus sector: abandoned colony ship in the middle of a radioactive nebula, worse of the worse, cutthroats and killers.

The Bazaar

Labyrinth: Space-like events, pirates, mines, unmapped wormholes

Assorted ships, if needed.

The Innovative Darkness, a Nation’s Solution cruiser



People:

Big T

Gu Wei, Head of Research, Nation’s Solutions, secretly a Ravager.

Pirates, assorted races.

Umbra Station (makeshift, dirty, scary)

Coalition Intelligence operatives 

2 comments:

  1. Hey, you gonne continue posting here anytine soon? I checked your stuff and it is great!

    ReplyDelete
  2. Thank you! I'm currently working on a couple of projects, I'll upload them, if you wish! :)

    ReplyDelete