6 months have passed since the last adventure. The 27h a day news cycles have buried all the information about the previous events (Including the fact that the head of special research for the Nations Solution Megacorp was a Skinchanger, a shape shifting Ravager) so deep in the Net that it'll probably never be seen again.
Bit T made some profits and changed business model. He now resides in Tian Tang, and his organisation, the Cibolas deals in art and precious artefacts. He's still small enough that the Tongs let him be.
And here the story begins. Some of the Tong families approach Big T. Someone is preying on ships on approach to Tian Tang. Lightening raids, in and out. Total destruction, total death. Nothing is stolen.
A cursory look shows that every megacorp and Tong family is being hit at the same time. No one seems to be suspect.
The Tongs reach out to Big T, as an independent adjudicator, who then calls the players.
Big T put out some feelers, who were answered by Ka, a minor Megacorp data analyst. He says he's spent months crunching the numbers of attacked ships, and has a suspect.
The players meet with Ka in a small restaurant. Ka is a nervous wreck. He gives the players a data cube, in exchange for money, and says that the cube only has half the data, for security......
.....as a small, thrown, poison covered blade ends his pathetic life.
The players give chase to the assassin, who twists and turns, missing shots and obstacles.
Before it disappears out of an airlock, it turns around. Its a Whisperer, an Iz'kal assassin (think ninja) who simply says: 'Leave it or die.'
A collection of ideas regarding my RPG's. Currently working on Scavengers of The Labyrinth, an adventure in Faith RPG (By Burning Games). Reach me @Atomic_RPG
Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts
Wednesday, 21 February 2018
Saturday, 11 March 2017
Scavengers of the Labyrinth, 1st Arch
So the first Arch is done! If anything, I aimed too low, and made it too simple, but everyone had fun and now understand the system. So the breakdown:
1 - Welcome to Faith: A simple adventure, players were hired to scout a distant planet, simply get some scans. A faint energy reading takes them to a Korian power cell
2 - The Wreck: The original Faith introductory adventure. Where everything started, really. Players fought off the Ravagers, an unlikely high card draw made my Ironskin dead in 1 turn. Players got samples of Ravagers (2 of them have biological backgrounds), an old cargo shuttle, as well as a half dead human, before ship self-destructed. One of the players sent an anonymous message to Nations Solution (Corp that owned the wreck) stating what had happened.
3 - A Simple Delivery: Players got tracked down by the NS Research division, and were forced to hand out the bio samples. As a trade-off, Gu Wei, the Head of Research, a suave and charming Corvo, said they could keep the cargo shuttle if they delivered some cargo. During the pickup of said cargo, players narrowly avoided a mine field.... Whereupon they hacked a few of the mines and captured them. Upon delivery of the first package, the reviving station was ripped apart by a powerful gravity bomb. Players narrowly escaped the shockwave, and were now being hunted as criminals!
4 - End of the Line: A returning character led the players to Umbra Station, in the Tartarus sector. End of the line, a hive of thieves and cutthroats. An information broker told them about many odd happenings involving NS and their interest in Ravagers/civilians involved with them. After a brief chase, the players were captured by Gu Wei, who turns out to be a Ravager Skinchanger (Ravager bred to look exactly like any other race). After a fierce combat, some of the NS security forces were revealed to be Coalition Intelligence, who then helped with the cleanup, and cleared the players' names in exchange for their silence. They were investigating NS until that point, but had no proof.
In the end, back at their ship and their amazing shower room (VERY long story) the players had a message waiting. No sender, and the origin code purposefully corrupted beyond recovery. Two short sentences.
'YOU WERE TOO LATE. WE ARE EVERYWHERE'
I have many resources/NPC's/ideas. If you wish to run any of these, please let me know!
Friday, 3 February 2017
The Story So Far....
Travelling the Labyrinth, one finds a whole subculture of
undesirables, the credit-less Corvo, the unsubmitting Iz'kal, the peaceful
Raag.
Some of these folk do odd jobs, stealing, smuggling and
moving people and cargo around Known Space.
And here our story begins, with a loose collection of folk,
abord an old Corvo light freighter, The Gypsy. Folk with different abilities
and knowledge, just working for some coin.
On the first aventure (the Intro), a simple scouting trip
found a deserted planet, populated by some very nasty Beetleboars, and a faint
energy signature showed to be an old Korian power cell. Where it had come, no
one could tell.
On the second adventure (based on Burning Games' intro
adventure), the mission was to track down The Purple Thunderous a Corvo heavy
freighter that had gone missing. Upon tracking an almost invisible trail of
paint flecks through the Labyrinth, the players emerged onto Normal Space to
find the ship adrift. Inside, the truth was heartstopping, the freighter had
been hit by a Ravager scout and hadd been boarded. The characters fought dearly
for their lives, and managed to escape the ship with some salvage, a human survivor,
and a keycard they found in the
captains' quarters, revealing the ship was the property of Nation's Solution,
one of the Corvosphere's biggest corps....
...who will never stop tracking their own....
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