Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts

Wednesday, 21 February 2018

Faith Arch II, Adventure 1 'Whispers in the Darkness'

6 months have passed since the last adventure. The 27h a day news cycles have buried all the information about the previous events (Including the fact that the head of special research for the Nations Solution Megacorp was a Skinchanger, a shape shifting Ravager) so deep in the Net that it'll probably never be seen again.

Bit T made some profits and changed business model. He now resides in Tian Tang, and his organisation, the Cibolas deals in art and precious artefacts. He's still small enough that the Tongs let him be.

And here the story begins. Some of the Tong families approach Big T. Someone is preying on ships on approach to Tian Tang. Lightening raids, in and out. Total destruction, total death. Nothing is stolen.

A cursory look shows that every megacorp and Tong family is being hit at the same time. No one seems to be suspect.

The Tongs reach out to Big T, as an independent adjudicator, who then calls the players.

Big T put out some feelers, who were answered by Ka, a minor Megacorp data analyst. He says he's spent months crunching the numbers of attacked ships, and has a suspect.

The players meet with Ka in a small restaurant. Ka is a nervous wreck. He gives the players a data cube, in exchange for money, and says that the cube only has half the data, for security......

.....as a small, thrown, poison covered blade ends his pathetic life.

The players give chase to the assassin, who twists and turns, missing shots and obstacles.

Before it disappears out of an airlock, it turns around. Its a Whisperer, an Iz'kal assassin (think ninja) who simply says: 'Leave it or die.'

Sunday, 12 March 2017

Scavengers of the Labyrinth, 1st Arch, Resources.

1- WELCOME TO FAITH

Places:

The Bazaar: Iz’kal resupply station D-224-Blue, decommissioned, bought by a commercial consortium. Placed in a decent sized chamber of the Labyrinth, in a crossroads of wormholes. A market for any who have the credits.

  T’konn VI: Distant planet, about 1 week away from The Bazaar. Hostile fauna (Bettleboars) will attack players. Faint power reading turns out to be a Korian power cell. (Pretty good seed if there are any Raag or Iz’kal players)

 Labyrinth: Space-like events, pirates, mines, unmapped wormholes


People:

Tinn Wu Henn (‘Big T’): Amoral fixer, contracts players to scout T’konn VI. Will usually work out of The Bazaar. Fat, friendly Corvo, that will stab you in the back at the first sign of trouble.

2 – THE WRECK
(using the Faith original intro adventure). Big T hires players to track down the Purple Thunderous, to recover some expensive, high-grade AI chips. Handles over last known location of ship.


Places:

The Purple Thunderous, a Nation Solutions-hire freighter.

The Bazaar

Labyrinth: Space-like events, pirates, mines, unmapped wormholes


People:

Big T

Half dead human on the wreck (Stephen Walters)

Ravagers on board. Ship was boarded by a Ravager scout ship.

3 – A SIMPLE DELIVERY
Players get tracked down to The Bazaar by Nation’s solutions Research Division. They are allowed to keep any salvage if they deliver cargo. Cargo is 3 crates, all 3 are Gravity Bombs, able to destroy everything in 100 meter diameter (Players will not know this, boxes detonate on timer, location beacons, or if hacked, whatever is better).


Places:

Sigma Gamma Prime – Pirate hideout, where the crates need to be picked up

Mronna Station – Delivery destination of the first box (Box detonates before players are out of the system, they need to see the station breaking apart, within hours, players’ face will be on the news feeds as the perpetrators)

The Bazaar

Labyrinth: Space-like events, pirates, mines, unmapped wormholes

Assorted ships, if needed.



People:

Big T

Gu Wei, Head of Research, Nation’s Solutions.

Pirates, assorted races: Chrome, Blade, Spike, etc.

Mronna Station crew (nice and welcoming, they will all die)


4 – END OF THE LINE
Players are now targets. Nations Solution analysts keep coming on the feeds, blaming players for everything (odd that a Corp would be that interested in a civilian station…). Players go to Umbra Station, find info broker. Turns out NS has been trying to reach people involved in Ravager encounters, and then they disappear. Gu finally tracks players, and is revealed to be Ravager Skinchanger (in my case he was just monologuing his success and boasted to the players). When dead, some of his security detail were Coalition Intelligence.


Places:

Umbra Station, Tartarus sector: abandoned colony ship in the middle of a radioactive nebula, worse of the worse, cutthroats and killers.

The Bazaar

Labyrinth: Space-like events, pirates, mines, unmapped wormholes

Assorted ships, if needed.

The Innovative Darkness, a Nation’s Solution cruiser



People:

Big T

Gu Wei, Head of Research, Nation’s Solutions, secretly a Ravager.

Pirates, assorted races.

Umbra Station (makeshift, dirty, scary)

Coalition Intelligence operatives